Really cool idea, it ended up feeling like a mix of Slay the Spire for the combat+items, and Crypt of the Necrodancer, for having a limited time to take decisions and everything moving continuously.
I found that you can go into healing mode (shield on item 1, and then swap boots/healing ring), and then attack mode (Big sword item 1, and then keep swapping speed boots and either Boomerang for 1st hit, or normal sword). With this, you keep winning without the game getting harder. Although it's not that easy to keep forever.
Hello! Thank you so much for your comment, we are really glad you liked the game :) Good work on discovering this winning strategy ! We were aware that this would happen eventually, but thought for a game jam we could get away with it haha
It would be definitely something that if we did some further dev would need to be fixed, thanks to some more balancing and implementing a progression!
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Really cool idea, it ended up feeling like a mix of Slay the Spire for the combat+items, and Crypt of the Necrodancer, for having a limited time to take decisions and everything moving continuously.
I found that you can go into healing mode (shield on item 1, and then swap boots/healing ring), and then attack mode (Big sword item 1, and then keep swapping speed boots and either Boomerang for 1st hit, or normal sword). With this, you keep winning without the game getting harder. Although it's not that easy to keep forever.
Nice work!
Hello! Thank you so much for your comment, we are really glad you liked the game :)
Good work on discovering this winning strategy ! We were aware that this would happen eventually, but thought for a game jam we could get away with it haha
It would be definitely something that if we did some further dev would need to be fixed, thanks to some more balancing and implementing a progression!
TWOLOOP Gameplay
loved the humour and the idea! very earthboundy!
Thank you!!